HEAR THE OCEAN
Immersive Virtual Soundscape
2022.7--2022.8
Project Members
Zhaorui Liu
Xiyao Jin
Xiaorong Shao
Qian Li
Heyu Gao
Zhirui Bian
Xinyue Xu
MY ROLE
Team Leader
TOOLS
Meta Oculus Quest 2
Ableton Live
Envelop for Live
TouchDesigner
Python
Godot
SURPPOTED BY
"Hear The Ocean" is a work of immersive generative art for real-time GPU particle swarm optimization. It uses the real-time GPU particle swarm optimization written by Compute Shader to simulate the behavior of krill in the ocean and real-time rendering in VR HMD in the form of artistic light dots. The real-time data (such as the center of gravity position, the average speed, etc.) obtained from the algorithm simulation are processed and used for the spatial audio design in VR. In terms of sound design, granular synthesis is used to create the subtle and crisp dreamy sound of the particle swarm. With the whale songs from scientific research data and other atmospheric sound effects simulating the marine environment, the soundscape of the virtual marine space is jointly formed.
Version 1.0
Version 2.0
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